![]() ![]() In your Mac example it looks like you’re bringing guitar audio into GP through your Scarlett, then routing it out over Blackhole. I don’t think any of this is as straight forward in Windows as it is on Mac. Is there any way to reduce that latency or is there an alternative product with lower latency? I’m not a Windows user but I’m being told that Virtual Audio Cable has a very high latency. And, it was quite a nightmare to get a stable setup with ASIO4ALL. But unfortunately, I could’nt reduce the buffer size of ASIO4ALL under 512 samples (multiples of 44kHz were not available?!!). ![]() LoopBeAudio software = ~29ms (using the ASIO4ALL driver)įor the LoopBeAudio solution, I had to use the ASIO4ALL driver because it made it possible to agglomerate both the RME hardware audio interface and the LoopBeAudio virtual software audio interface in GP. RME UCX loopback = ~12.5ms (using the RME driver) ![]() So what I measured is only the additionnal latency introduced by the audio loopback. So, I simply recorded a DX7 percussive sound “straight” out of the plugin and after the loopback, and mesured the relative delay. I wanted to report the additionnal latencies achieved when using the hardware loopback of my RME UCX with regard to the LoopBeAudio software for Windows. Regarding my evaluation of loopbeaudio, this is an older report: So I prefer to use the RME hardware loopback. You will be allowed to resell each license purchased as specified in section 3.4 of our general terms: Ībove 100 units, you can contact us to obtain a better Quote / Offer more suited to your project.I heard that it is in contrary very quick?!īut as it behaves as an audio interface, I needed to aggregate it with my RME audio interface and had to therefore use ASIO4ALL which introduces latency with regard to the RME audio drivers. Select the price level P4 or P5 (select P3 if buying 10 or more licenses), thanks for your participation. You may also select the price level P1 or P2, thanks for your participation. Select the price level you want to pay for your license (P1 to P5), thanks for your participation.įor educational / government institutions and non-profit organizations: Licensing information For end user and charity associations: ![]()
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